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Accessing the remote service from client code is then near identical. Listing 9-15 shows the retrieval of a proxied instance of the custom service interface from the bean definition context.

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In this section, you ll create an empty XNA game solution, and then dig into the solution details to understand the basic concepts behind the program. If you haven t done so already, download and install the latest version of XNA Game Studio and Visual C# Express Edition from the download section of the XNA Creators Club web site (http://creators.xna.com). If you already have Visual Studio 2008 Professional, XNA 3.0 will work just fine with that version. The examples in this book work in either programming environment.

final HessianUserAccountService service = (HessianUserAccountService)ctx.getBean("hessianUserAccountService"); final List<String> users = service.listUserNames(); System.out.println("(Hessian) User List"); System.out.println("==================="); for( final String user : users ) { System.out.println(user); } Compare Listing 9-15 with the corresponding one for the use of the HTTP invoker in Listing 9-9 or the RMI example in Listing 9-5. The application logic for the client in all of these cases is purely a matter of obtaining a bean from the context and calling methods on it in the normal manner. The implementation is completely independent of the underlying transport, which easily can be swapped out for a local implementation by changing the configuration file. This trend continues with the rest of the client implementations that you ll see in this chapter, and I will show only the acquisition of the client service instance and the invocation of the service method in examples from here on.

Note XNA 3.0 runs with Visual C# Express 2008 or Visual Studio Professional 2008. XNA 2.0 runs with the 2005 version of these tools. If you open a project created with XNA 2.0, an upgrade wizard will pop up and convert most of the project to the new version.

Hessian and Burlap both originate with the same organization, Caucho Technology. From a configuration point of view within Spring, only the class names differ. The practical difference is that the underlying protocol for Burlap is XML, whereas Hessian uses a binary format. Listing 9-16 shows the usual creation of a dispatcher servlet.

Once everything is in place, follow these steps: 1. Start Visual C# and choose File New Project. You ll see the New Project dialog box, as shown in Figure 1-1.

<servlet> <servlet-name>burlap</servlet-name> <servlet-class> org.springframework.web.servlet.DispatcherServlet </servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:burlap-servlet.xml</param-value> </init-param> <load-on-startup>4</load-on-startup>

Figure 1-1. Creating a new Windows Game (3.0) project in Visual C# Express Edition 2. In the New Project dialog box, click the Windows Game (3.0) project type. Notice the Location field in this dialog box; it shows the location in which your project will be created. You re free to change this location to another directory of choice. Click OK to create a new game project named WindowsGame1. 3. Once the project is created, click the Start Debugging icon (the green arrowhead) in the toolbar, or press the F5 key to run the newly created game. Although it s not impressive right now just a blue screen as you ll see, this project has all the basics you need to start coding a game. 4. Close the game window. Notice the files that were created for you, which appear in the Solution Explorer window, as shown in Figure 1-2.

</servlet> ... <servlet-mapping> <servlet-name>burlap</servlet-name> <url-pattern>/burlap/*</url-pattern> </servlet-mapping> Burlap s implementation corresponds so closely to Hessian s that it suffers from the same problem when transporting Hibernate entity classes across the network. We therefore use the same technique to avoid this problem, creating a new interface and wrapper for the Burlap implementation. Listing 9-17 shows the interface that we are using. The use of a distinct interface from the one given in Listing 9-11 for Hessian is purely for the sake of clarity. We could have defined and used the same interface and wrapper implementation for both examples.

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